barotrauma reactor controller. You agree to maintain the Controller in good working order. barotrauma reactor controller

 
 You agree to maintain the Controller in good working orderbarotrauma reactor controller  If max is 5000, record 50 in the mem comp

Once that gets above a certain threshold, alarms start to go off, as well as the RCS Fault alarm. But, when that pump drops below 25%, the coolant slows and stops flowing. Otherwise you can simply add more Fuel Rods into your reactor. Try the DIY Reactor Controller, especially the 7 part one. From the change log for unstable V0. we used it once and went back to typhon 2. A reactor is useless with broken junction boxes. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. They are faster, will get more power from one rod and keep temperature to required minimum. The general stairway structure of the sub allows for easy descend into reactor and engineering compartments. Opinions on the numbe. 875 is then inserted into SET_FISSIONRATE, thus making the reactor operate at 46-47% fission rate, depending on the rounding. Mines 3. EDC timing and reactor controller are also important. the only way to fix this is to make every device you power send a signal ahead of time to the reactor. 6 player classes with different skills and tasks: Captain, Engineer, Mechanic, Medic, Security officer and Assistant. Run the docking port power through a relay (which acts as a one-way diode, no power will go from your sub to the station), when docked to a powered station your reactor will automatically slow right down to minimal output so your fuel will hardly get used. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. I definitely agree with the first comment, however. " -wiki Last edited by McGarnagle; Dec 12, 2021 @ 2:21am #5. Yes, you should adjust the value when upgrading reactor's max power, however in most cases the difference is small enough that not updating the value won't outright break the controller, just make it provide a bit less power. Avoid Herja if you dont know how to wire automated reactor controller because this ship have no battery and has poor draining. 117K views 3 years ago. If the reactor gets to 0% durability, it explodes - no questions asked. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 01 * Reactor's max output) [1]" which is our Turbine output 3) Memory for 75. The sub has a built-in reactor controller. So is there a mod that changes it or something we can do?The reactor's automatic control can be made more efficient. 01 * Reactor's max output" 2) Divide for "Load value / (0. From beginners to experts, you'll find everything you need to build the ultimate reactor controller in Barotrauma. Typhon 2: 5000. Although I suppose as long as you aren't the one doing the. That's what makes reactor controllers so simple: the reactors as they are now are actually pretty flexible. Members Online. 800 sec Dimensions: 498x278 Created: 2/28/2023, 11:32:03 AMThis eventually means that you'll run into ALL of these issues in every single round. Barotrauma is a game of complete chaos in a stressful and volatile environment. Also you can react faster on load changes, witch your electronics last longer, keeps faster movment up for your navigator and so on. You can pair it with a terminal or a chat linked WiFi component to recognize commands the user typed. By DrFreenote. The battery area is directly connected to the reactor, and has an energy loop to prevent it from collapsing when the batteries are filled. Stop the Orca 2 to a halt, maintain position, lower the charge rate of Super-capacitators and Batteries, and then you should have enough power for the Fabricator. Meltdown will occur if the temperature if the reactor reaches condition 0 with fuel rods in place or the reactor exceeding 6000 degrees for its meltdown timer duration. Connect the output from the Reactor to 1 Junction Box only. The Greater Than Component compares the power and load of the reactor to control the turbine. Obviously you put smoke detector near reactor. 0. If I remember correctly, the problem with high-performance reactor control is that reactor output terminals seems to have inherent 1-2 frame delay in them. 46875 is then multiplied by 100 if the load is greater than the output, giving us 46. How to protect junction box from overload. The controller can hand four rods of any kind without overheating or providing over voltage. Your controller adjusts voltage similarly to Ignis' reactor controller (5 components). With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. I think as soon as an engineer sees how effective pretty much any reactor controller is at saving the junction boxes from over-volting and thus extra repair time, and also allows four rods inserting at once thus saving the engineer the duty of babysitting the reactor because a single fuel rod runs out very quickly, they will always want to. A picture of the controls menu See also: Submarine Editor Controls, Character Editor Controls Aim Assist. Though much faster than automatic control, circuit control also takes some time to. Collection of short tips for every class and some class variants too! <!---NUCLEAR ENGINEER TIPS---> 1-Most devices only require half the energy (required voltage is 0. The RegEx component is powerful. 2 is enough for full power, but a set of 4 rods with varied amounts of durability will allow you to replace them 1 at a expired. I think it's fun to be able to use 1 component and 3 wires to control the entire reactor. 4)/2 = . Although I suppose as long as you aren't the one doing the. Which is way less exciting than sitting on helms driving the sub. Hypothetically since the update that made reactor controls less reactive, the optimal reactor controller will utilize 0 and 100 to reach the general spot it is supposed to be, and then gradually slow down. I am modding a ship to use for the entirety of a multiplayer campaign. Your issue is probably busted junction boxes, meaning that the power can't route from your reactor to your pumps because the interlinking junction boxes are completely broken. 54K subscribers in the Barotrauma community. The only required user input is to type new reactor max power in the controller's terminal if you decide to. You agree to maintain the Controller in good working order. 01K subscribers 22K views 4 months ago #barotrauma #failroadexpress The Bang. average barotrauma captain returning to the ship after leaving the engineer alone for too long. Have a full fuel rod in the reactor; Put a completely depleted fuel rod in the reactor alongside the full one; Dock to a station; Run down to the reactor room before your sub blows up; Version. . The 2 component. Yes, you should adjust the value when upgrading reactor's max power, however in most cases the difference is small enough that not updating the value won't outright break the controller, just make it provide a bit less power. 2 is enough for full power, but a set of 4 rods with varied amounts of durability will allow you to replace them 1 at a expired. 08 units of consumption per time for each rod. Barotrauma. Which would be a linear decrease in fuel consumption, however this isn't the case x is a function of y and when we increase the number of rods we. . My point is not that reactor controllers on the whole are bad, they're a great upgrade project for an engineer to do, but this two component one just negates any skill, challenge, or fun with the reactor, it removes. How to instantly to blow up reactor without melting - barotrauma sabotage / traitor tutorial. 0. Humpback: 2800. Mrs. They are often used to control a plant that accepts a binary input, for example a furnace that is either. 01 * Reactor's max output) Fission rate = (Turbine output * 75) / fuel_out The components should be: 1) Memory for "0. I see that there is a mixed perception on reactor controllers which sums up in what I have expected: they make your life easier at a cost and most likely once used forever used. - When implementing a reactor control, you have to turn off the in game auto controller. Few days ago I got saw a post about Battery Buffer circuit that was made in anticipation of the nerfs to Reactor Controller Circuit, even though the nerfs were small enough that minor adjustments to it could fix, I still had an idea in my head, what's about combining those two? Imagine a RCC that works in tandem. Correct, but the fuel rod doesn't deteriorate at friendly outposts, so it doesn't. Humpback: 2800. ago. All Discussions. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. It started with the multiplayer version of the Iroh's Bang-Bang Reactor controller not working, so I went in and replaced the reactor controller with one that does, and published it for people to use. If the docking hatch is connected to the submarine's electrical network and the reactor is on, the power load is supplied by both the outpost and the reactor. Being. - Put info panel on bridge about your battery state and add a toggle switch to turn them on and off. 1 Fission Rate 2. Knowlton V2. Outposts never use those, and reactors can emit radiation if their shielding is poor, this might be a programming issue in the colony editor where they set the radiation shielding too low. Since two-component “Bang-Bang” style reactor controllers were removed from the game with the release. In-depth Reactor Guide and Fission Controller (last updated for 0. 47K subscribers in the Barotrauma community. Adding a 'starter' add-on circuit should solve this, one that operates the reactor just long enough to allow the bang-bang circuit to take over. AlienJesus Nov 24, 2022 @ 6:32am. A reactor regulator circuit should help it to react to the sudden change fast enough to. 4)/2 = . 0: Signals no longer set the fission and turbine rates of the reactor instantaneously, making automated reactor circuits less overpowered. Attach certain electrical Wiring Components to the wall next to the reactor and wire their signal_in and signal_out to the reactor. #4. SUBSCRIBE: me on discord: up to date on Twitter: I show you how. The Greater Than Component compares the power and load of the reactor to control the turbine. New Hoist the Sails Reactor Controller | Barotrauma FailroadExpress 2. . Aircraft Highlights Include: EMS Litter Kit Provisions Freshly completed Interior & Exterior paint. 1. With a reactor controller circuit installed you can load two or three rods (four if you're me, because why not) which will give longer run time between refuelling. 11) This guide first explains some advanced features of the Barotrauma reactor system and then combines a PD controller with some reverse engineering of Barotrauma's source code to build a working fission controller. 12/11/2022 DrFreenote No Comments. These are very strong; some people call them overpowered, because they mean the captain doesn't need to worry about overloading the grid and the engineers don't have to keep. Since this replaces the normal input, it can be placed before every controller without altering the reactor controller itself, besides disconnecting the old reactor load input and connecting the new one from the overcharge circuit. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. A reactor is useless with broken junction boxes. Did u try turning off and on? the_mr_pickles • 3 yr. Seeing as this game struggles to pull in new players, many are left to play single player. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. All things a captain should have, honestly. (eg. 2. Barotrauma. The battery then powers the junction boxes directly. They can absorb excess power when the Nuclear Reactor overproduces and threatens to overload and damage connected devices. Kastrull: 10000. Just search for reactor controllers in workshop and U'll find his variants. Jump to: navigation, search. , creators of the STUPEDO™, THE BIG STUPEDO™, and THE DEEP STUPEDO™ - will save your boat! Six components! Ten wires! It's so simple, you couldn't think of it! The Danamo™ reactor control system is so resilient that if your sub explodes, it's the. 8kW (there's roughly 4. The main issue would be to be sure the message is only broadcasted once (or at least once ever 10 sec) so you might want to add a check that only reset once you have changed the fuel rod (value get higher than 10). EXPLORE, OPERATE, COMMUNICATENavigate underwater, complete missions for the last remnants of humankind, explore the ruins of an alien civilization, flee or fight monsters. When the components are correctly configured the sliders will bounce between 0 and 100. In my. Known weak performance. Basically the opposite of a concatenation component. The ongoing issue here is that all the auto controllers are less efficient now, though most can still reduce or eliminate a meltdown, they won't help. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. So for gaming core number doesn't really matter. 3333 cultivators to fill a titanium belt and yet i see 25. Toggle Inventory in Sub Editor. by PhineasJNX. Its manageable with thorium rods but its a shame uranium rods are just not really an option. no mods required!Description In this mod you will find: A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. 08 units of consumption per time for each rod. You can do this with a quick and dirty reactor controller. Members Online • Electronic-Lynx-9771 . It allows remote control of a submarine's nuclear reactor, except for the movement of fuel rods. the only way to fix this is to make every device you power send a signal ahead of time to the reactor. By tictacthegr8. The nuclear reactor is the source of almost all the power on board the submarine. It's for any kind of input handling. Safe operating temperature of reactor is between 4000 and 6000, by default internal automatic mode will set temperature at 5000. Welcome to Europa!. Great for productivity uses. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. Please feel free to leave questions in the comments below. com. ago. Some items are not possible to include in the game. Reactor controllers are circuits that work as much improved automatic control option for the reactors. 2- Then add this value to the previous value you found (from multiply component) via adder component. here are the videos ive been following, which all show the same wiring. Most of the doors and. . I manage the reactor myself, I just check on it periodically. Barotrauma. I like to mess around with electrical stuff so I picked engineer role, did this during peacfull moments of our adventures Automatically calculates reactor fuel % left with any rod count and type inserted in reactor. Nuclear power reactors produce energy by initiating and controlling a sustained nuclear chain reaction. @Marauder223 The in-game automatic control should be set to off. : r/Barotrauma. And that means less fried boxes. So if you add a second rod it would be: (. Which means you can modify your. I suggest you leave “Automatic Control” off, and let it do its job. Not my setup, but a simple reactor controller: Need: Greater than component, regex component, 5 wiresSo long as the pump is >25% durability, the reactor operates kinda sorta as it normally would. Just search for reactor controllers in workshop and U'll find his variants. The best option in terms of simplicity, safety and performance is the Temperature of 5000 degrees and is the Temperature that this first part will utilize. What junction box screen and what the reactor tells you for load_out will be different. Not so, this is a reactor controller that works quite well Formulas are Turbine output = Load value / (0. Since the submarines are pretty big so, you will get to allocate your crew or even real players in Co-op and Multiplayer modes. is the most basic form of power spike buffering. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. Hoist the sails! This update marks the last big content update before Barotrauma 1. Award. Typhon 2: 5000. Once you place two, either a) slowly bring it up to heat with manual control. If the turbine limit is too low, the reactor cannot use it's. 3. When AUX power is needed, the NAV terminal has a button to activate the backup power. Wire a fuel indicator. Dugong is a beginner-friendly, highly accessible sub. This builds off of work done by ignis with the classic 5 component reactor controller, with @WorkingJoe and @Ecchi'ki Senpai pitching in. 2 Automatic Control 4. Bots don't anticipate a. Barotrauma - Soundtrack. But so many patches and updates are moving more towards a normalized experience. This is just one solution, for a very common case. I’m gonna be using the dugong with 3 noobs. Otherwise I reckon it's the most efficient. Reactors generate power from consuming heat using turbine and they create heat using thermo-nuclear controlled fission. When held, it shows the interface of the controlled Nuclear Reactor, including the conditions of its Fuel Rods. 2*. -Wire a connection from the Text Display's setText (iirc) to the reactor's fuelLeft (iirc) -Have the captain yell at you when it goes below 10, 20 for 2 rod config. Repair reactor. Description. But then suddenly automatic control doesn't give enough power for us to go on the max speed, and I have to do manual control (and I'm upset about it). You can build your own submarines and monsters with in-game editors and share your creations with other players. The load on your reactor is 0, so the automatic control is keeping the output at 0. The end result takes 7 components to build, can handle any number of fuel rods safely, can never overheat, and is up to 87. The new update adds a large delay to signals going into the reactor so now the Regex-GreaterThan controller will set the reactor to the output you needed about half a minute ago instead of your current need. false output should be zero. 01 * Reactor's max output) Fission rate = (Turbine output * 75) / fuel_out The components should be: 1) Memory for "0. 5-component is frequent version that will prevent many issues with reactor and allow have much less over/undervoltages in general. To overvolt or undervolt, simply multiply the load by the desired voltage before sending it into the circuit. Sabotage playlist: reactor was only able to handle the massive spikes because I had a reactor controller setup. Banäne Nov 20, 2021 @ 5:01am. My problem is: if the 2-comp reactor is viable enough. Throw 4 rods in, turn on automatic control, and wait nearby with a fire extinguisher just in case. >Loads into reactor to use first cause Rad hazard. ago. Ya no the controller works perfectly it seems to just be that the output can't keep up with the load. >Has to check on bots because dumb♥♥♥♥s stand near reactor. For a more concrete example, lets say we have 5 lights(5 power/each), 2 small pumps(60 power/each), 2 ballast pumps(600 power/each), the engine, and the steering control. you only need 18. Bradinator519 Jan 3, 2020 @ 12:07pm. It means a new way of dealing with the interesting challenge of load balancing your subs. You could test this by. >Finds Fulgurium Fuel Rod. ago. You can alter the expression of the REGEX component [1-x] to be as high as 9. Wow, this is a truly breathtaking piece of writing, design, and criticism. Reactor Off After Docking system (ROAD) is aiming to achieve: The reactor will automatically stop consuming fuel rods when connected to a powered outpost, but remain working when docked to abandoned outpost or docked by shuttles. Barotrauma - Orca class submarine overview. Written by No4Delirious. How to set up: 1) Place the new components next to the existing reactor controller for easier connection. First, determine the max output of your reactor. I made an automatic reactor circuit. Next time it happens, ask around and see if anyone did anything that might cause a sudden drop in grid load. Kudos for including some earlier versions!With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. 0 (barring any unexpected delays), so now is a fitting time to say thank you once. I'm wondering if anyone has fully upgraded the orca 2 and if it can get to the point where reactor output can meet the load with uraniumExample: reactor has 2000 max output, submarine somehow reaches 4000 load, which causes the controller to calculate turbine value of 200 and set the fission rate based on that 200, but since the turbine can't be set higher than 100 now the fission rate is 2x higher than it should be which can result in a reactor meltdown. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. 0, and decided to try my hand at a reactor controller. The reactor is giving constant power to the battiers, and the batteries are regulating the poweroutput automatically. It is not sold. Together with the added incentives for manual operation, this should make automatic reactor control still perfectly viable but no longer the objectively best way to run a reactor. This causes the temperature to increase, as well as the pressure. Automated Reactor Controller. In certain use cases it's perfect, it's the only thing that can do the job, and it can enable some really fun and creative additions to a sub, however ever since the Bang-Bang reactor controller appeared on the scene I've started to see it being used in a. If a empty fuel rod is in the reactor at the same time as a full fuel rod, docking to a station will catch the reactor on fire. Note that my submarines do tend to be engineered to make stealth easier, so your mileage. Automating turbine output control was easy, since it's just a straight percentage of max power out of the reactor. The unstable beta reactor is terrible, imo. There exist component programs that run the reactor more smoothly than the default auto control: with them, you get no more than momentary power surges or shortages. ago • Edited 8 mo. Barotrauma – Component Based Reactor Controller. You said it happens every 5 minutes, it’s most likely due to an action by one of the crew. Start with wiring (connecting) the ‘power out’ node from the Reactor to the ‘power’ node in a Junction Box. >Plays Solo. If the control panel on the front of it is blue, you're golden! A blue control panel means that the reactor is at 100% health. The new reactor sucks. This workshop page was mainly created to serve as a user manual for this controller, since i use it on a lot of my submarines. Összes Témák Képernyőmentések Alkotások Közvetítések Videók Műhely Hírek Útmutatók Értékelések. The load displayed in the reactor is a interpolation of the actual load (displayed in the junctionboxes) this creates a situation in which the load value is always behind the actual load. Although I suppose as long as you aren't the one doing the. Ensure both dials are set to 0. Herja by far, Typhon is currently THE most buggy and outdated ship in the whole vanilla roster. To create a node select a wire you wish to bend and hover over a section over it,hold control and click on a part of the wire. When the components are correctly configured the sliders will bounce between 0 and 100. Each suit is lovingly crafted with both personality and function, helping to distinguish job roles and reinforcing the job performance of. ago. Favorite. Open the console. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. These screenshots were taken at the beginning of March when I was ranting to a friend of mind about this exact same thing lol. 1. it uses an PI controller to manage the reactor load. Yeah the control system is legit, but as you said, not for nuclear reactors. Place your !explosive in there 3. Best way to deal with power spikes without sub editor is:Making automated reactor controll from components. The first thing this circuit does is force your fission rate from 0 to 100, flickering back and. both due to layout and turret placement/coverage. Just like the previous equation FISSION efficiency is 75 however normal efficiency can be manually adjusted 100% = reactor controller functions normally no undervolt 75% means the controller will only give enough power to meet 75% of the power demands of the ship, this is helpful for when you really need to save power (Limit the clamp values of. When the components are correctly configured the sliders will bounce between 0 and 100. Wrecks consist of, a part of, or an entire submarine, including its cabinets and crewmembers. DomesMcgee. Important: Add behavior logic to the. I like having my pumps run off a couple batteries so that even if things are FUBAR you can still at least. The 600 degrees per 1000 kW may differ depending on the sub's reactor settings, but this even further demonstrates that the inflexibility of this controller is not ideal. the game has a very complex power system, but has a lot of untapped potential in terms of gameplay. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. The turbine control controls how fast the turbines inside the reactor spin, and can limit the amount of power produced. Assuming you're talking about builder. Most controllers have the right power production targets, but do not actually adjust production fast enough, because the fission and turbine needles get slower the closer they are to the target production. $6. The 2 component. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. Equip the wire on the other hand and drag it to connect it to the “SIGNAL_IN_1” connector. The 3-component controller, for example, was not strictly speaking the best, but the one you could have on the boat very quickly. Go to Barotrauma r/Barotrauma. Some light wiring and engineering involved but all you have to do is follow the stepsA new automatic reactor controller (ARC) designed specifically for the Hoist the Sails that can be built during a campaign and does not require the sub editor. 9. The load displayed in the reactor is a interpolation of the actual load (displayed in the junctionboxes) this creates a situation in which the load value is always behind the actual load. Quote from another discussion: *** The reason they were nerfed was simple The Bang-Bang Reactor Controller With only 2 Components, A Greater Component and a RexEx Finder Component, and 5 wires you can make the most busted auto reactor from the start of the game if you're lucky at your starting station. Remora. 3 Fuel 2. DevAway22314 • 8 mo. the experience. 99. Hoist the sails! This update marks the last big content update before Barotrauma 1. In essence it is an 11 component reactor design that I took from Antoneeees and upgraded it with several features. About extra money per prisoner - it's a trait and mod feature. When I tried to fix this using a reactor controller, I found that it completely negated ANY interaction with the reactor at all. That's insane. Barotrauma. I have seen maybe one or two reactors that actually do this and they are a bit complicated and resource heavy. So we are down to 6 items, 2 relays, 2 pumps, 1 engine and 1 steering. PID (proportional, integrative, derivative) is a general logic mechanism used for automated system control. I was mastering my reactor job as engineer for a few missions, came up with keeping temperature at the minimal possible level to produce energy to save rod/rods charge, so I was keeping temperature level equal to the lowest orange temperature bar and, of course, was adjusting turbine output to stay in green zone. . 875. This prevents the ballast flora from operating the tank. . R-29: 5200. Reactor is set to auto, i didn't install a controller. When held, it shows the interface of the controlled Nuclear Reactor, including the conditions of its Fuel Rods. Add all DLC to Cart. both due to layout and turret placement/coverage. I like the winterhalter more. I feel like nerf of auto-reactors in Barotrauma is just like Whiplash nerf in ULTRAKILL : was needed, but too hard. Description. 78 votes, 45 comments. 11) This guide first explains some advanced features of the Barotrauma reactor system and then combines a PD controller with some reverse engineering of Barotrauma's source code to build a working fission controller. This is a minor annoyance when using reactor control circuits. As long as the reactor is active, every other connected device on the ship will remain active as well. If you ever play Barotrauma online for the first time, tell other players you are new right away. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. Following Rob Smith's reactor controller guide [1] and his amazing turbine controller, I put some time into researching how the reactor temperature system works and came up with a pretty good fission controller. With the removal of the auto reactor systems (of which I liked) I have to ask to those who preferred manual managing of the reactor, why? Why is it more enjoyable to you? I don't understand how sitting handcuffed to the reactor and staring at it for an hour toggling things up or down is fun to do. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Power generated by the reactor is sent to other. perhaps a little too powerful. So just to cover my bases signal check components work as an if/else statement (if input = x output y, else output z) and relay. The single player is borderline unplayable due to how bad the AI currently is.